Training-BLuping

Basic Bluping explanation

BLUP is a measure of a horse's training. The higher the BLUP (eg if the BLUP is positive), the higher the training the horse has received.All foals are born with negative BLUP (-100 BLUP). Through training, your horse’s BLUP will gradually increase until it becomes positive. After it’s fully trained, your horse will reach 100 BLUP.To achieve 100 BLUP, your horse must complete all rides, training and competitions for its top three Genetic Potential skills. You can check which skills are your horse’s top three GP skills by going to your horse’s page and scrolling down to almost the bottom of the page, to the Genetic section. In the Genetic section, you'll see six skills - Stamina, Speed, Dressage, Galloping, Trotting, Jumping. Beside each of those skills is a number, eg 60.76. That number shows the horse's Genetic Potential for that skill. Work out the three highest skills, and concentrate on rides, training and competitions for those three skills. When you have stopped gaining skills from training, rides and competitions, that skill in the genetics box will bold to indicate you have finished it.When your horse’s top three skills are bolded, and your horse has placed 1st in at least 20 competitions, and your horse is at least 10 years old, your horse’s BLUP will be 100.  

Credit for this goes to : Jilly's Mum

5Steps to success by : Horseygal3326

First Step:

Choose your horse to be blupped. It's best to start with a foal, doing the games possible (to increase your foal's skills the full 60 points), and then starting the rides when the horse reaches 1 year 6 months. However, you can start the horse at any age, although the horse will be fully blupped at an older age accordingly. It also helps to pick a high GP horse to make BLUPing it worth your time.
Skill gains complete in top 3 skills (train, ride, and compete until there is no more gain in any of the top three skills.)
*-To see the top 3 skills of your breed, click on the genetic tab of your horse on the horse's page. The skills with the highest amount or your horse's top three skills.
20 first place wins in competitions
Age 10 or more
*-Up until age 10, your horse will gain a little BLUP each day. Water of youth does not increase your horse's BLUP, it just decreases the rate at which your horse gains BLUP (but allows you to enter more competitions and lessons in before your horse reaches 10).

Second Step:

Register your foal in an EC (Equestrian Center), and make sure to choose the best one you can afford that has carrots, fertile, clean meadows , and large, clean boxes. Without carrots, you'll have to find specific directions for foal games without carrots.Your foal will do its last foal games at 1 year 4 months.

 

THIRD Step:

Start going on rides at 1 year 6 months. Do the rides that will raise your horse's top three skills. (If the top three skills are gallop, speed, dressage, do short gallop rides).Long rides raise stamina and short rides raise speed. All rides raise dressage. Trot rides raise trot, gallop rides raise gallop, and long sloping rides raise jumping. You don't need to concern yourself with beach rides (they appear at 6 years of age) just yet.

After the rides stop giving you skills you're done, you can go on to the next step.

Tip :

Put your horse in the box for at least 30 minutes daily. This will help it to find a hoof pick, comb, or a tub of grease.If your horse finds a tub of grease, drop everything and enter competitions until you lose the tub of grease.

Fourth step : Decide which competitions your horse will excel in.

Horses' top three skills may not coincide with the skills used in competitions. You'll want to check out which competitions work your horse's top three skills (for a pure Thoroughbred, they will excel in gallop, speed, and dressage, thus being ideally suited for Gallop competitions in the Classic specialty. A Fjord pony, however, excels in speed, stamina, and dressage, making them perfect for Cutting competitions in the Western specialty). Find the specialty that will allow your horse to use its skills to its best advantage, and train the two secondary skills your horse requires.

Using an Arabian as an example (stamina, dressage, jumping), they are ideally suited for Classic Cross Country competitions (which use stamina, dressage, and jumping). Thus I'd train in dressage and jumping, but NOT stamina.

Using a Paint horse as an example (speed, dressage, gallop), they are suited to Classic Gallop races (which use gallop, speed, dressage). You'd train in speed and dressage, but NOT gallop.

You can tell which skills a competition uses using the Tips below.

Tips:

Where you can, enter your horse in beginner competitions. Only horses with less than 20 victories can enter these, so you'll have more of a chance of  winning.


-Competition Skills-


 Classic competitions:

  • Gallop: gallop, speed, dressage
  • Trot: trot, speed, dressage
  • Dressage: dressage, trot, gallop
  • Cross-country: stamina, dressage, jumping
  • Show-Jumping: jumping, dressage, speed


Western comptetions :

  • Barrel Racing: speed, stamina, gallop
  • Cutting: stamina, dressage, speed
  • Trail: dressage, trot, jumping
  • Reining: gallop, dressage, stamina
  • Western Pleasure: trot, stamina, dressage

fifth Step:

Continue with whatever your horse hasn't finished in the steps above until they are completed(for example speed training). Then you just have to wait until your horse is ten (most likely by now your horse is 10 or a bit over).Your horse should now be fully blupped.

More Tips

When BLUPing the horse, try to enter it in comps with high health and morale; this way it will get more skill gain and lose less energy. For example- grooming your horse before entering in comps, putting it in the meadow, or feeding it a mash will all help.It's a lot easier to BLUP horses if you have them from 6 months. Ideally, only buy foals at this age, or older horses who have better BLUP.

Bonuses are useful. A Chronos's timer allows a horse to be trained twice as quickly, while Morpheus's arms allows you to age your horse without spending aging points. There are other Bonuses like Spurs,Bell Boots,Whip and Lunge, that give your horse a boost in the competitions.

Feed your horse when it has about 80% energy, and stroke it when it has 10 or less energy.

I do hope you found everything above helpful.It took me a lot of time to find them and i had to make  a lot of changes in them because they were out of date.If you have any questions feel free to message me.  

-Magda13